Assassin of Justice (Dungeon World Compendium Class) 1.0b
If you vow revenge against a powerful evildoer you may take the following move when you next level up:
You are an Assassin of Justice. Once an evildoer has blooded your blade you may choose to track that villain forever. The creature's hateful blood calls out to you in your dreams; and shades of the creatures murdered victims point the way at night. In the day footprints only you can see shadow your vision. You can only have one such target at a given time.
Once you've taken the moves above the following moves count as class moves for you. In addition to your normal list of moves you may choose from this list when you level up:
Assassin of Evil: You gain the ability to inflict double damage when attacking your “target”.
Immune Mind: You are immune to magic directed at your mind. You will still have problems with illusionary spells cast before your arrival.
Poison Immune: You are immune to ingested poisons. You may choose not to become intoxicated by alcohol.
World-walker: You gain the ability to pursue your “target” with your party to any alternate dimension or plane they may flee and also return from this place to your world of origin.