Hell Train Ticket
The Hell Train Ticket is a single use ticket that can summon a Hell Train. You can ride it to any location the GM allows in demoniac style. The ticket grants you free passage, but the train will have other passengers.
The player with the ticket must roll +WIS to determine these passengers.
On a +10 they are harmless shades.
On a 7-9 they are restless spiritless that will curse a party to -1 on all rolls until they next make camp.
On a 6 or less a Hell Train Imp will select a party member to seduce to the dark side. It will not stop randomly appearing at the worst times unless banished or killed.
Hell Train Imp (Tiny, Stealthy, Magical, Devious, Organized, Intelligent, Planar)
Sting (d6 damage) 5 HP, 2 armor
Special Qualities: Immune to fire & poison; Flight
Born directly from the pits of a Hell Underworld; these imps are among the least of the true devils. These imps delight in any opportunity to travel to the Dungeon World and subtly tempt mortals toward acts of ever-greater depravity.
Imps take the form of red-skinned, winged humanoids with bulbous features. Such a typical imp stands a mere 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds.
Instinct: Corrupt mortals
Stealthily influence a target with forbidden knowledge
Tempt with offers of help for evil acts
Summon Hell Train in exchange for evil act
Call upon a greater Devil to defend it