X-Files Fluke-Man (For Chris “HyveMynd” Stone-Bush)
Description: A terrible sewer mutantType: Parasite
Power: Infecting Bite, Regeneration, and Aquatic
Weakness: Monster will regenerate slowly unless killed by fire, magic or acid
Attack: Infecting Bite 1-harm, Intimate, Ignore Armor
Harm Capacity: 7
The Fluke-man
transmitted its larvae, a form of flatworm, through its bite. The being
searched for hosts, in order to multiply and also sometimes attacked because
its victims' bodies provided generative nourishment.
Typically,
a survivor of a bite by the Fluke-man would be infected with a flatworm which
the victim would fatally cough up, at a later point. The wound pattern from the Fluke-man’s
bite looks similar to scolex attachment but is much larger.
There is
evidence to suggest a bite by the Fluke-man might result in a survivor
subsequently experiencing a peculiar, unfavorable taste in their mouth that
would be difficult to remove, although not be accompanied by a difficulty with
swallowing.
Like
other fluke or flatworms, the Fluke-man had no sex organs and was genderless
but was, even though technically human, capable of spontaneous regeneration.The Fluke-man – a form of
quasi-vertebrate human – was an example of reproductive and physiological
cross-traiting due to radiation, abnormal cell fusion and/or the suppression of
natural genetic processes; essentially, the creature was a result of human science
rather than nature. Its vestigial features seemed parasitic but it also had
primate physiology.
Fun Fact: Scully once told Mulder that, except for the Fluke-man case,
she wouldn't change a day of the past four years in which they had been working
together.
When a character who has been bitten
at the start of each scene, roll +Tough.
• On a 10+, you resist the infestation.
No further rolls are necessary. You are cured!
• On a 7-9, you continue to resist but remain infected and you move one level down the Infestation Countdown.
• On a miss, you move two levels
down the Infestation Countdown.
Infestation Countdown:
Day: The hunter is infected.
Shadows: The hunter develops a foul taste in his or
her mouth.
Dusk: The Keeper gets to suggest a soft move. If
the hunter takes it they can mark an experience.
Sunset: The Keeper gets to suggest a hard move. If
the hunter takes it they can mark an experience.
Nightfall: The hunter is immobilized by pain.
Midnight: The character is killed by a coughing up a Fluke-man flatworm larva.
Keeper Notes: The best method to save the character
is to cure by any magical means, which will kill the infestation.
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