The classic Harley Stroh DCC Module "Jeweler That Dealt In Stardust" Conversion Notes for the Dungeon World RPG by Logan Howard and myself. We were inspired by Wayne Peacock's fine DCC conversion work. Feedback Welcome!
https://drive.google.com/open?id=1zBH_-2Auuy_LujvUltcxlQyUzbdzo30z
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A Cat of Tindalos
Showing posts with label Logan Howard. Show all posts
Showing posts with label Logan Howard. Show all posts
Friday, August 3, 2018
Saturday, July 28, 2018
Tygart Spider Revision
A little less deadly?
Spider
of Ygiiz Group, Small, Devious, Planar
Grapple Attack (see the Cold Grasp move)
6 HP, 1 Armor
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing a single victim to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite. The Spiders tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extra planar allies. The Spiders of Ygiiz makes a final attack, crushing the spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain consciousness.
Instinct: Serve Ygiiz, the Demon Spider-Mother
- Scurry higher to attack from above
- Focus Attack on single target
- Use normal spiders to distract prey
6 HP, 1 Armor
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing a single victim to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite. The Spiders tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extra planar allies. The Spiders of Ygiiz makes a final attack, crushing the spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain consciousness.
Instinct: Serve Ygiiz, the Demon Spider-Mother
- Scurry higher to attack from above
- Focus Attack on single target
- Use normal spiders to distract prey
Cold Grasp Move
When you find yourself pinned under the cold, unearthly body of one or more of a Spider of Ygiiz, roll + DEX – INFESTED.
(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)
On a 10+, describe how you manage to outmaneuver or overpower the creature.
On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that follows. Take 1d10 damage and 1 INFESTED.
On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.
- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.
When you find yourself pinned under the cold, unearthly body of one or more of a Spider of Ygiiz, roll + DEX – INFESTED.
(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)
On a 10+, describe how you manage to outmaneuver or overpower the creature.
On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that follows. Take 1d10 damage and 1 INFESTED.
On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.
- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.
Friday, July 27, 2018
Logan Howard's Superior Spiders!
Here’s my attempt. I turned the grapple attack into a move and changed your monster moves so that they are giving the GM additional options rather than doubling up what the attack does. That’s something I learned from +Ray Otus. -Logan Howard on the Dungeon World Tavern website
Spider of Ygiiz Group, Small, Devious, Planar
Grapple Attack (see the Cold Grasp move)
6 HP 1 armor
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite. the Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extra planar allies. The Spider of Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain consciousness.
Instinct: Serve Ygiiz, the Demon Spider-Mother
- Scurry higher to attack from above
- Attack one target as a group
- Use normal spiders to distract prey
Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh.
--------------------------------------------------
Cold Grasp
When you find yourself pinned under the cold, unearthly body of a Spider of Ygiiz, roll + DEX – INFESTED.
(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)
On a 10+, describe how you manage to outmaneuver or overpower the creature.
On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that follows. Take 1d10 damage and 1 INFESTED.
On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.
- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.
Spider of Ygiiz Group, Small, Devious, Planar
Grapple Attack (see the Cold Grasp move)
6 HP 1 armor
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite. the Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extra planar allies. The Spider of Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain consciousness.
Instinct: Serve Ygiiz, the Demon Spider-Mother
- Scurry higher to attack from above
- Attack one target as a group
- Use normal spiders to distract prey
Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh.
Cold Grasp
When you find yourself pinned under the cold, unearthly body of a Spider of Ygiiz, roll + DEX – INFESTED.
(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)
On a 10+, describe how you manage to outmaneuver or overpower the creature.
On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that follows. Take 1d10 damage and 1 INFESTED.
On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.
- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.
Labels:
DCC,
Dungeon World,
Dungeon World Adventure,
Logan Howard,
Swordbreaker
Thursday, July 26, 2018
Revised Spiders of Ygiiz (Thanks to Logan Howard!)
| Spider of Ygiiz | Group, Small, Devious, Planar | |
| Grapple Attack | 6 HP | 1 armor |
| Close | ||
| Special Qualities: Grapple Attack | ||
Among the first beings drawn through Ogo’s starry portal,the Spiders are not arachnids in the true sense. Spiders most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color,as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite.A successful attack by a Spider of Ygiiz indicates the PC is grappled.If the player does not Defy Danger+DEX; the a Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extraplanar allies.The Spider will Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins (Defy danger versus DEX to escape). The target cannot be roused by allies from the toxic coma and only awakens with a successful Defy Danger versus CON save.The target may make three Defy CON attempts to awaken, but after three failed checks, the PC dies (Last Breath roll). Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. Instinct: Serve Ygiiz, the Demon Spider-Mother
- Grapple Prey
- Command Spider Swarm
- Infect Prey
Monday, July 16, 2018
New Sword Breaker!
When Howard Carter opened King Tut's tomb for the first time he was famously asked what he saw. "Wonderful things!" he famously replied. That comment also applies to Sword breaker! Wonderful resource for Dungeon World fans!
http://www.drivethrurpg.com/product/247457/Sword-Breaker-Issue-No-6--Sand-and-Living-Fire?test_epoch=0&manufacturers_id=11205
http://www.drivethrurpg.com/product/247457/Sword-Breaker-Issue-No-6--Sand-and-Living-Fire?test_epoch=0&manufacturers_id=11205
Monday, December 4, 2017
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