A Cat of Tindalos

A Cat of Tindalos
Showing posts with label Dirty Dungeon. Show all posts
Showing posts with label Dirty Dungeon. Show all posts

Sunday, June 28, 2020

Dirty Dungeon Quick Rules

Each player adds elements to the dungeon by describing how they learned about this element - dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.

While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).

Everything the players state is true.

The DM may spend a bead during play to make any player statement false.

So, basically, the players build the dungeon from the ground up, and then adventure through it. However, because the DM can change elements at any point in time, their plans are not foolproof.


Dirty Dungeons

Friday, January 10, 2020

The Incursion Egg

Check it out:


http://trilemma.com/blog/adventures/53%20Incursion%20Egg.pdf



From the "Best Left Buried" RPG

GurriganGroup, Small
Claws (1d4 damage)3 HP0 armor
Close, Near
Special Qualities: Darkvision, Gibbering, Attempt to steal food

Gurrigans are a type of cowardly goblins who have been corrupted by prolonged exposure to black magic.They are small, decrepit creatures with bulging eyes who subsist on a diet of mushrooms and cave water. (from the "Best Left Buried" RPG)

Instinct: Surrender
  • Run away
  • Toady
  • Beg

MothbearSolitary, Large, Construct, Terrifying
Claws (d10+2 damage)16 HP0 armor
Forceful, Near
Special Qualities: Magical construct, Bear/moth hybrid

Mothbears are hybrid bear-caterpillars bred by the necromancers and priests, who used their silk to provide the funeral wrappings for the Royal Dead. Mothbears are huge, vicious, animalistic and fiercely territorial. Mothbears loves lights. She will pursue light sources and pat at them. If possible, they will carry light sources back to their lair. Mothbears are solitary except females with young cubs. (from the "Best Left Buried" RPG)

Instinct: Devour
  • Seek Light

Royal DeadGroup, Terrifying
Undead Claws (d8 damage)6 HP3 armor
Close, Near
Special Qualities: Undead, Fire does Double Damage

These mummified ancients were the aristocrats of whatever society that used this ruin as a temple. They were taken here after death, embalmed with traditional sacred oils by the priests who call the temple home, before being taken off to their correct place of burial. The few Royal Dead remaining here did not have their rites completed, or were pre-transition. The Royal Dead are mummified skeletons, of enormous height wrapped in mothbear silk bandages. They will attempt to destroy those who defile the barrow and steal their treasures and cannot be negotiated with. (from the "Best Left Buried" RPG)

Instinct: Drain life
  • Guard Tomb
  • Count Treasure
  • Hate the Living




Sunday, September 23, 2018

Dungeon World Adventure:Tombs of Atuan Revised

Amazing how adding a single good prep question can really help an adventure! This is minor something that I actually made up at the table in play to start (based on a map in Ursula Le Guin's Earthsea book Tombs of Atuan) but keep coming back to refine...players seem to like it.

https://drive.google.com/file/d/0B7cav44145d9a3U2NjFWR0ptWjg/view?usp=sharing




Thursday, July 26, 2018

Dirty Fate? Dirty Monster Hunting?

John Wick's Dirty Dungeon

Each player adds elements to the dungeon by describing how they learned about this element - dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.

While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).

Everything the players state is true.

The DM may spend a bead during play to make any player statement false.

So, basically, the players build the dungeon from the ground up, and then adventure through it. However, because the DM can change elements at any point in time, their plans are not foolproof.

Any ideas how to apply this to Fate or FAE? Maybe as a "Heist" game?

Or maybe Monster-of-the Week?