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A Cat of Tindalos
Showing posts with label Dirty Dungeon. Show all posts
Showing posts with label Dirty Dungeon. Show all posts
Sunday, August 8, 2021
Sunday, June 28, 2020
Dirty Dungeon Quick Rules
Each player adds elements to the dungeon by describing how they learned about this element - dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.
While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).
Everything the players state is true.
The DM may spend a bead during play to make any player statement false.
Friday, May 1, 2020
Friday, January 10, 2020
From the "Best Left Buried" RPG
| Gurrigan | Group, Small | |
| Claws (1d4 damage) | 3 HP | 0 armor |
| Close, Near | ||
| Special Qualities: Darkvision, Gibbering, Attempt to steal food | ||
Gurrigans are a type of cowardly goblins who have been corrupted by prolonged exposure to black magic.They are small, decrepit creatures with bulging eyes who subsist on a diet of mushrooms and cave water. (from the "Best Left Buried" RPG)
Instinct: Surrender
Instinct: Surrender
- Run away
- Toady
- Beg
| Mothbear | Solitary, Large, Construct, Terrifying | |
| Claws (d10+2 damage) | 16 HP | 0 armor |
| Forceful, Near | ||
| Special Qualities: Magical construct, Bear/moth hybrid | ||
Mothbears are hybrid bear-caterpillars bred by the necromancers and priests, who used their silk to provide the funeral wrappings for the Royal Dead. Mothbears are huge, vicious, animalistic and fiercely territorial. Mothbears loves lights. She will pursue light sources and pat at them. If possible, they will carry light sources back to their lair. Mothbears are solitary except females with young cubs. (from the "Best Left Buried" RPG)
Instinct: Devour
Instinct: Devour
- Seek Light
| Royal Dead | Group, Terrifying | |
| Undead Claws (d8 damage) | 6 HP | 3 armor |
| Close, Near | ||
| Special Qualities: Undead, Fire does Double Damage | ||
These mummified ancients were the aristocrats of whatever society that used this ruin as a temple. They were taken here after death, embalmed with traditional sacred oils by the priests who call the temple home, before being taken off to their correct place of burial. The few Royal Dead remaining here did not have their rites completed, or were pre-transition. The Royal Dead are mummified skeletons, of enormous height wrapped in mothbear silk bandages. They will attempt to destroy those who defile the barrow and steal their treasures and cannot be negotiated with. (from the "Best Left Buried" RPG)
Instinct: Drain life
- Guard Tomb
- Count Treasure
- Hate the Living
Monday, November 4, 2019
Tuesday, September 24, 2019
Monday, October 29, 2018
Sunday, September 23, 2018
Dungeon World Adventure:Tombs of Atuan Revised
Amazing how adding a single good prep question can really help an adventure! This is minor something that I actually made up at the table in play to start (based on a map in Ursula Le Guin's Earthsea book Tombs of Atuan) but keep coming back to refine...players seem to like it.
https://drive.google.com/file/d/0B7cav44145d9a3U2NjFWR0ptWjg/view?usp=sharing
https://drive.google.com/file/d/0B7cav44145d9a3U2NjFWR0ptWjg/view?usp=sharing
Friday, August 24, 2018
Stellarium of Vinteralf Classic Dungeon World Conversion Revised
I ran this as a one-shot again recently which produced these new and hopefully improved conversion notes....
https://drive.google.com/open?id=17eWCTt1RrHao8PyUceJP6Y5KilUzYD46
Orginal Module Link: http://www.trilemma.com/blog/adventures/Stellarium%20of%20the%20Vinteralf.pdf
https://drive.google.com/open?id=17eWCTt1RrHao8PyUceJP6Y5KilUzYD46
Orginal Module Link: http://www.trilemma.com/blog/adventures/Stellarium%20of%20the%20Vinteralf.pdf
Thursday, July 26, 2018
Dirty Fate? Dirty Monster Hunting?
John Wick's Dirty Dungeon
Each player adds elements to the dungeon by describing how they learned about this element - dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.
While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).
Everything the players state is true.
The DM may spend a bead during play to make any player statement false.
So, basically, the players build the dungeon from the ground up, and then adventure through it. However, because the DM can change elements at any point in time, their plans are not foolproof.
Any ideas how to apply this to Fate or FAE? Maybe as a "Heist" game?
Or maybe Monster-of-the Week?
Each player adds elements to the dungeon by describing how they learned about this element - dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.
While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).
Everything the players state is true.
The DM may spend a bead during play to make any player statement false.
So, basically, the players build the dungeon from the ground up, and then adventure through it. However, because the DM can change elements at any point in time, their plans are not foolproof.
Any ideas how to apply this to Fate or FAE? Maybe as a "Heist" game?
Or maybe Monster-of-the Week?
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