Flying Dagger Swarm | Solitary, Amorphous, Construct | |
Strike (d10-2 damage 1 piercing) | 14 HP | 3 armor |
Hand, Near | ||
Special Qualities: Guards |
A set of a dozen or more daggers, animated through spellcraft to obey the commands of their creator. When active, they form a swarm of sharp metal that flits through the air like a shoal of fish. If they are guarding a location, they rise and circle to form a whirlwind of blades.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny dagger. The swarm can't regain hit points or gain temporary hit points.
Instinct: Stabs
- Levitates
- Lunges
- Skewers
Gygax
Ghoul
|
Group,
Devious, Terrifying
|
|
Bite (d6 damage)
|
10
HP
|
0
armor
|
Close
|
||
Special
Qualities: Paraylze with touch, Undead
|
Ghouls are undead
creatures, once human, who now feed on the flesh of corpses. Although the
change from human to ghoul has deranged and destroyed their minds, ghouls have
a terrible cunning which enables them to hunt their prey most
effectively.Ghouls are vaguely recognizable as once having been human, but have
become horribly disfigured by their change to ghouls. The tongue becomes long
and tough for licking marrow from cracked bones, the teeth become sharp and
elongated, and the nails grow strong and sharp like claws. Their touch causes
humans (including dwarves and halflings, but excluding elves) to become rigid
unless a Defy Danger versus CON or paralyzation is successful. Ghouls delight in
revolting and loathsome things – from which we draw our adjectives “ghoulish”
and “ghastly”.
Custom Move: When you are touched by a ghoul, ROLL+CON. On a
10+, you keep going. On a 7-9, you choose 1: You don't take -1 ongoing until
you rest. Your movements are not slowed down. A part of your body is not
paralyzed. On a 6-, you're paralyzed until after the combat.
Instinct: Devours living and the dead
- Consume all
- Paralyze with a touch
- Ambush
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