The Iron God
Lesser God
Symbol: Iron shaped medallion with the Arrow of Law, Arrow
of Law with a Skull or Gravestone or an Iron Golem with a Sword (think Academy
Award in Iron)
Home Plane: “Underworld”
Alignment: Lawful neutral (Lord of Law)
Portfolio: Retribution, truth, discipline, death, darkness,
graveyards, underworld, wealth
Worshipers: Fighters, monks, judges, constables, executioners
and undertakers
Cleric Alignments: LN, N, Lawful
Domains: Destruction, Law, Protection, Strength, Death and
Wealth
Favored Weapons: Sword, Mace
The Iron God is a largely
forgotten deity of the Underworld that guards the spirits and bodies of the
dead. He is neither evil nor good but highly lawful and very vengeful towards
oath breakers and traitors to his own order. A sort of chthonic Hemidall
he stands at the gates of the graveyard or underworld and he acts as a psychopomp.
A psychopomp (from the Greek word ψυχοπομπός, psuchopompos, literally meaning
the "guide of souls") are creatures, spirits, angels, or deities in
many religions whose responsibility is to escort newly deceased souls from
Earth to the afterlife. Their role is not to judge the deceased, but simply to
provide safe passage.
Apparently his followers
were originally a guild of undertakers than gained great wealth because of a
boon he can offer: burial on the god’s holy ground will hold the deceased soul
in a dreamless sleep in their tomb deferring judgment or forfeiture to dark
powers as long as the tomb is undisturbed. Many powerful evil sorcerers and brutal
aristocrats would pay enormous sums and powerful magic items to delay judgment
day.
The problem was the harsh and judgmental nature of this deity who would strike down with terrible wrath any member of his clergy who violated his precepts. This coupled with the tempting target the rich graveyard monasteries and nunneries of his order offered to freebooters may have what lead to the cult’s decline. Ruins of his cultic sites and the god's few remaining cult centers remain popular targets for adventurers and robbers due to the cult’s fabulous wealth and known habit of stockpiling magic items donated by desperate and dying wizards and rulers.
(The Iron God was conceived
by Matt Finch for his OSR adventure module The
Tomb of the Iron God)
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