Magic door | Solitary, Stealthy, Intelligent, Construct | |
Magic bolts (d10 damage) | 12 HP | 3 armor |
Close, Ignores Armor | ||
Special Qualities: Arcane Construct |
Created to guard magic doors will only answer to the proper key or code word; often the answer to a riddle. Otherwise they delight in foiling intruders by sending them on a false quest, directing them to traps or simply wasting time.
Instinct: Block entry
Instinct: Block entry
- Guards access
- Lie
- Direct to doom
Dybbuk | Solitary, Magical, Terrifying | |
Personality drain (d10 damage) | 12 HP | 0 armor |
Close, Ignores Armor | ||
Special Qualities: Undead, Incorporeal, Only harmed by magic or magical weapons |
A dybbuk is a misplaced soul who has eluded judgment because of a some great transgression or a pitiful suicide. Like a ghost, it lingers on in the mortal world, either trying to fulfill a need to right some great failure that has marked its soul for eternity or merely to spread torment. Most dybbuks desperately seek a new body to inhabit. A Dybbuk will "kill" a victim and then inhabit that body until driven out by death, spell or ritual.A Heal spell will be required to restore that person's personality. Often confined in a "Dybbuk Box" or other cursed item.
Instinct: Possess innocents
Instinct: Possess innocents
- Terrify
- Rectify failure
- Inhabit human shells
Winter Medusa | Solitary, Devious | |
Talons (d6 damage) | 12 HP | 0 armor |
Close | ||
Special Qualities: Gaze turns victims into ice statues, Immune to Cold |
An icy cousin of the normal medusa; the winter medusa is seldom found outside regions of extreme cold.They love conversing and taunting their victims before adding them to their collection of ice statues.
Instinct: Show disdain
Instinct: Show disdain
- Collect ice statues
- Gaze victim into ice
- Taunt
Harryhausen Medusa | Solitary, Construct | |
Arrows (d6) or Constriction (d12 damage) | 12 HP | 2 armor |
Close (Gaze or Constriction), Far (Arrows) | ||
Special Qualities: Gaze turns humanoide to stone, Guardian of the Ancient World, Loves to talk, Darksight |
A mixture of naga and medusa; more snake than woman the Harryhausen Medusa is usually a cursed guardian of ancient temples, treasures or portals to the Underworld. Amazingly strong, quick and deadly its weakness is often a fondness for toying with its prey. A keen archer even in total darkness.
Instinct: Gaze to stone
Instinct: Gaze to stone
- Collects statues, guards
- Loves Harryhausen films
- Likes to monologue
Yellow Musk Creeper | Solitary, Large, Devious | |
Tendril (d6 damage) | 16 HP | 0 armor |
Special Qualities: Sprays Yellow Musk Zombie Pollen |
The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian, but when new zombies are created, older ones wander off, collapsing and breaking apart to give seed to a new yellow musk creeper. Custom Move: When you inhale yellow musk pollen, ROLL+WIS. On a 10+, you keep control. On a 7-9, choose 1: You're not dizzy for hours.(-1 on all rolls until you next make camp) You don't have to Defy danger vs. WIS to attack the musk. You don't take your friends for musk zombies. On a 6-, you're under the yellow musk charm. Fall asleep in the deadly embrace of the Yellow Musk Creeper, zombie soon to be...
Instinct: Create Zombies
Instinct: Create Zombies
- Spray Pollen
- Creates Yellow Musk Zombies
Yellow Musk Zombie | Group | |
Bite (d6 damage) | 6 HP | 0 armor |
Close | ||
A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but it is not undead. It is a plant creation of the Yellow Musk Creeper.
Instinct: Destroy Intruders!
Instinct: Destroy Intruders!
- Obey the Yellow Musk Creeper
- Slow
- Mindless
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