A Cat of Tindalos

A Cat of Tindalos

Tuesday, November 21, 2017

Lost Ubar, Irem, the City of Pillars, the Atlantis of the Sands...


Beautiful Art...

The Quran, chapter 89 (Al-Fajr), verse 6 to 14:

6: Have you not considered how your Lord dealt with ‘Aad -

7: [With] Iram – who had lofty pillars, 8: The likes of whom had never been created in the lands 9: And [with] Thamud, who carved out the rocks in the valley? 10: And [with] Pharaoh, owner of the stakes? – 11: [All of] whom oppressed within the lands 12: And increased therein the corruption. 13: So your Lord poured upon them a scourge of punishment.

14: Indeed, your Lord is in observation.

Iram is used in quatrain 5 of the Rubaiyat of Omar Khayyam to describe the brevity of human endeavors:

Iram indeed is gone with all its Rose,
And Jamshyd's Sev'n-ring'd Cup where no one knows;
But still the Vine her ancient Ruby yields,
And still a Garden by the Water blows.

Also a great location in the video game Uncharted 3: Drake's Deception...:)

Upcoming Sword breaker Dungeon World Fanzine to feature this location....http://www.drivethrurpg.com/browse/pub/11205/Sword-Breaker

Sword Breaker Issue No. 5 - The Folded Lands

I wrote a Dungeon Starter based on Ubar's Legend in this product (City of Pillars)......http://www.drivethrurpg.com/product/194173/20-Dungeon-Starters




Prisoners of Molok Dungeon World Stats





Amazon Prisoner of Molok
Group, Cautious
Crude Weapon (2d4 damage)
6 HP
0 armor
Close, Near

In Greek mythology, the Amazons were a tribe of women warriors. Classicist Peter Walcot wrote, "Wherever the Amazons are located by the Greeks, whether it is somewhere along the Black Sea in the distant north-east, or in Libya in the furthest south, it is always beyond the confines of the civilized world. The Amazons exist outside the range of normal human experience." These Amazons are based on J.E. Holmes "Maze of Peril" version, noble female warrior enemies of evil. Think Wonder Women in a Gygaxian World.

Instinct: Destroy Evil
  • Fight
  • Use guile
  • Be fearless
Like Dr. Eric Holmes (and certain hobbits) I prefer Amazons to rescue me..MT:) 

(Maze of Peril reference, bonus points if you got it!)






Gelatinous Cube
Solitary, Large, Devious, Amorphous
Acidic push (1d8 damage)
16 HP
1 armor
Special Qualities: Transparent

A slime monster shaped into a cube, perfectly sized for many underground hallways. It is completely mindless, subsisting on whatever grime, pest and adventures blunder into it. 

Instinct: To feed
  • Engulf food
  • Paralytic slime
  • Transparent
Always a favorite monster....





Vat Ghoul of Molok
Group, Construct
Shiv (1d4 damage)
6 HP
0 armor
Close
Special Qualities: Grown in Molok's Vat, Undead

An undead minion grown in a vat from vile goo by Molok, the Vat Ghoul needs to neither eat nor sleep and exists purely to obey the orders of its creator. Poor warriors if killed they dissolve back into a foul smelling ichor. 

Instinct: Worships Creator
  • Obey
  • Perform duties flawlessly
  • Attack poorly




Molok the Grell
Solitary, Large, Intelligent, Hoarder, Planar
Tentacle grab (d12 damage)
16 HP
0 armor
Close, Ignores Armor
Special Qualities: Paralyzing Tentacles, Flight

Grell are fearsome alien predators who exist only to devour other living beings. These aberrations divide all creatures into two categories, the eaters and the eaten, and humans fall into the latter. Grell resemble a bloated flying jellyfish. Their gray-green mass is covered in folds and wrinkles and appears like nothing so much as an enormous brain with a hard bony beak. The creatures have no eyes, instead perceiving the world by receiving sound waves and electrical impulses through their skin, which functions as a single huge ear. A grell is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. A grell’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. A grell has ten pink or purple prehensile tentacles with retractable barbs that inject a paralytic toxin. Sages hypothesize that the creatures spread from world to world by planar travel, either through magical portals or the Vale of Shadows. Grell have no ambitions of conquest or slavery, desiring only food, making a grell a purely local problem, but left unchecked it can represent a plague of predation capable of depopulating an entire area. 

Molok is something of an over achiever among grells. He is a skilled alchemist who has created his own servants from the dead and supplies alchemical supplies to various evildoers for a price to fund his workshop of horrors. Molok is fascinated by slimes, oozes and jellies and is constantly experimented with them. He recently got a new shipment of pet food from a mysterious new supplier: the players and as many Amazons as the GM needs.

Instinct: Devour humans
  • Paralyze with a touch
  • Grapple with tentacles
  • Disappear into shadows




Monday, November 20, 2017

New Dungeon World/Dungeon Planet Adventure Conversion: In the Moon Bog

"Some time ago, the Screeching Comet shattered the night skies and crashed into the Moon Bog. Since then, a creeping doom has slowly warped the flora and fauna of the area. Those spending too much time in the bog are overcome by an alien sickness. Recently, mutant man-frogs have been encountered and villagers have gone missing. What horror resides in the Moon Bog?"


Once again trapped in a hospital waiting room, when I should be writing something else I end up with writer's block that results into my converting this one page dungeon gem homage to Dave Arneson's classic The Temple of the Frog. If your idea of Thanksgiving fun isn't battling mutant frogs and giant hairy space aliens how do you spend your holidays??

As always feedback of any type,comments, general observations, lavish undeserved praise, war stories, etc. are most welcome!





Thursday, November 16, 2017

Roses “Hawklord2112” Kingston's Dungeon World Grick

Inspired / enthused by +Mark Tygart​​'s Grell post...
Another of my favourite 3e mobs, The Grick
Small, subterranean, Mindless, Hunter
6hp, 1 Armour
SQ: unharmed by unenchanted weapons.
Barbed Tentacles, b(2d4)
Instincts: hide and Eat

Grick are aberrant, a cross of slug, squid and nightmare. Silent in motion, able to stick to walls and ceilings, and to create burrows in most types of rock.
Usually solitary but every so often Grick will swarm together, gorge themselves on whatever they can find, then spawn and lay thousands of eggs.
Grick are blind, chemotactile and use a form of magical spatial perception to locate prey.
Moves:
* drop from above
* stalk silently
* shred armour with tentacles




Tuesday, November 14, 2017

Dungeon World Grell

GrellSolitary, Large, Intelligent, Hoarder, Planar
Tentacle grab (d12 damage)16 HP0 armor
Close, Ignores Armor
Special Qualities: Paralyzing Tentacles, Flight

Grell are fearsome alien predators who exist only to devour other living beings. These aberrations divide all creatures into two categories, the eaters and the eaten, and humans fall into the latter. Grell resemble a bloated flying jellyfish. Their gray-green mass is covered in folds and wrinkles and appears like nothing so much as an enormous brain with a hard bony beak. The creatures have no eyes, instead perceiving the world by receiving sound waves and electrical impulses through their skin, which functions as a single huge ear. A grell is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. A grell’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.A grell has ten pink or purple prehensile tentacles with retractable barbs that inject a paralytic toxin. Sages hypothesize that the creatures spread from world to world by planar travel, either through magical portals or the Vale of Shadows. Grell have no ambitions of conquest or slavery, desiring only food, making a grell a purely local problem, but left unchecked it can represent a plague of predation capable of depopulating an entire area. 

Instinct: Devour humans

*Paralyze with a touch
*Grapple with tentacles
*Disappear into shadows




New Dungeon World Product: In Search of an Unknown Adventure

Way back in 1978, Mike Carr wrote a module for Dungeons and Dragons, the first module ever printed for the game. This classic module was called In Search of the Unknown, and it included tips for GMs, sample characters, rules for hirelings and henchmen, and was designed to be as flexible as possible. Rooms were largely left for the GM to stock with treasure and monster, and a list of suggestions was given at the end for the GM to tailor to their wishes.


The module is fondly remembered as a great introduction to the game of Dungeons and Dragons and in many ways could be described as a precursor to Marshall Miller’s now classic Dungeon Starter format for Dungeon World. It along with Dyson Logos’ release of his copy-write free (Creative Commons License) “Requasqueton” map inspired this super-sized starter.

I wrote a draft in hospital waiting rooms hoping for a happy holidays for my family. I'm glad to say, for now at least, wishes do sometimes come true.

Now go kill some monsters.