A Cat of Tindalos

A Cat of Tindalos

Monday, June 29, 2020

Fate Accelerated Character

Sherlock Holmes

High Concept: Genius Consulting Detective
Trouble:  I  am addicted to 7 percent solution of cocaine
Aspect: Watson is my only true friend
Aspect: I exist to solve complex problems
Aspect: Ennui is my greatest foe, not Moriarty

Sherlock Holmes, fictional character created by the Scottish writer Arthur Conan Doyle. The prototype for the modern mastermind detective, Holmes first appeared in Conan Doyle’s A Study in Scarlet, published in Beeton’s Christmas Annual of 1887. As the world’s first and only “consulting detective,” he pursued criminals throughout Victorian and Edwardian London, the south of England, and continental Europe. Although the fictional detective had been anticipated by Edgar Allan Poe’s C. Auguste Dupin and Émile Gaboriau’s Monsieur Lecoq, Holmes made a singular impact upon the popular imagination and has been the most enduring character of the detective story.

Approaches

+ 3 Clever
+ 2 Quick, Sneaky
+1  Flashy, Forceful
+0  Careful

Stunts

Because I am a Master of Disguise, once per adventure session I can change my physical appearance to look like someone else.

-The Game is Afoot: Once per adventure  session I can ask the GM three yes or no questions about a mystery and she must answer truthfully.

Refresh: 3

Stress: 3

Extras: Crime lab at 221 b Baker Street



Sunday, June 28, 2020

Dirty Dungeon Quick Rules

Each player adds elements to the dungeon by describing how they learned about this element - dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.

While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).

Everything the players state is true.

The DM may spend a bead during play to make any player statement false.

So, basically, the players build the dungeon from the ground up, and then adventure through it. However, because the DM can change elements at any point in time, their plans are not foolproof.


Dirty Dungeons

Thursday, June 4, 2020

From the pages of Clark Ashton Smith...

Mordiggian AvatarSolitary, Huge, Magical, Divine, Planar, Terrifying, Amorphous
Life Drain (w[2d12+5] damage)29 HP5 armor
Reach, Ignores Armor, Near, Far
Special Qualities: Various Forms

Mordiggian, also known as The Charnel God, is a Great Old One associated with ghouls, necromancers and death created by Clark Ashton Smith for his Zothique stories, where he debuted in the story "The Charnel God" as the primary god of the city-state of Zul-Bha-Sair, attended to by a mortuary-cult of ghouls dressed in long, hooded robes of purple paired with silver skull masks. Although capable of ferocious acts of wrath when roused to anger, he is generally a peaceful, amiable god who genuinely respects his faithful worshippers and who merely asks to be fed with the bodies of the dead. This makes him a true minority amongst the deities of the Cthulhu Mythos. He has appeared in Chaosium's Call of Cthulhu Malleus Monstrorum. Creature, Gods, and Forbidden Knowledge, and in Pathfinder. This name is used in Zothique, Man's last continent, and it is entirely possible that this gigantic creature is the same as Shaurash-Ho, although the name might go back to medieval France, and be a corruption of the Latin "Mortician" (to do with the dead). May be identical to Cynothoglys. He would seem to be the main subject of The Ghoul's Manuscript and Culte des Goules. Described variously as swirling darkness, a gigantic shadow, a worm shaped column. 

Instinct: Render to Dust
  • Consumes Corpses
  • Cthulhu Mythos Great Old One
  • Patron of the city-state of Zul-Bha-Sair