A Cat of Tindalos

A Cat of Tindalos
Showing posts with label Funnel Starters. Show all posts
Showing posts with label Funnel Starters. Show all posts

Sunday, September 23, 2018

Dungeon World Adventure:Tombs of Atuan Revised

Amazing how adding a single good prep question can really help an adventure! This is minor something that I actually made up at the table in play to start (based on a map in Ursula Le Guin's Earthsea book Tombs of Atuan) but keep coming back to refine...players seem to like it.

https://drive.google.com/file/d/0B7cav44145d9a3U2NjFWR0ptWjg/view?usp=sharing




Wednesday, August 22, 2018

Troll Hunt (An Adventure for Jason Lutes’ Funnel World Dungeon World Expansion)

https://drive.google.com/open?id=1tQdMkTJPumbgaF6yK2c9SbZjofPt9STb

"Your father was a rare thing in your village…a man that could read. And read he did; trying to find life’s true meaning. The world is ever full of “wonders and signs” your poor father used to say before he succumbed to the bleeding ache (or was it the aching dropsy?) He found the stars a wonder, a leering leper a sign and his own hideous demise a prophecy of….he never said; probably because he was too busy dying hideously. He certainly would have found the crushed hovels and disappearances of local village families to be spiritually meaningful. You and your friends are more practical; something has to be done before your entire village is slowly removed from the map and you with it!"


Sunday, January 28, 2018

Saturday, November 25, 2017

The Prison of the Hated Pretender from the Dungeon of Signs: A Few Dungeon World Conversion Notes

The Prison of the Hated Pretender 

from the Dungeon of Signs blog 

Download this free module at: 

A Few, Brief Dungeon World Conversion Notes by Mark Tygart

General Rule

All types of metal coins (gp, cp, sp, etc.)= Same number of Dungeon World coins. All values are now in Dungeon World coins.

Questions

What treasure do you hope to find in the Prison of the Hated Pretender?

What do you plan to do with this treasure?

What stories have you heard about his crimes? His terrible fate?

What rumors have you heard about the crusaders who built the tower?

What do you think lurks within the tower?

What have you heard about the worship of "The Iron God"?


Items

I would replace silvered scale mail +1  in Crypt Area 10 with the following:

Prisoner's Ring
0 Weight
A simple silver ring set with a strange smoky blue stone. The owner of the ring may not be bound or confined by any locks, ropes, etc. on his person but may open these by pure mental will alone whenever desired. 
Note that the bindings must apply to the owner's physical person for the ring's magic to apply. Written in runic letters is a message inside the ring: "Happy Holidays Mouser! S."

I would also make each of the “small rubies” act as a potion of healing as opposed to just healing one point.

I would add as items of treasure at various locations:

Hecate’s Ghostly Dagger
1 Use, 0 Weight
A dagger, silvery and bright, but strangely lighter than one would expect. If you stab yourself and sacrifice half your hit points you will be immune to attacks from the undead for the rest of this adventure, but during that time your hit points may not be regained. After one use the dagger vanishes.

Wand of Bone
1 Use, 0 Weight
If this wand of bone touches any undead creature in the tower then that creature and the wand will both crumble into dust.

LORE

I made the crusaders and their leader followers of the Iron God from Matt Finch’s excellent Tomb of the Iron God module. The Iron God is a largely forgotten deity of the Underworld that guards the spirits and bodies of the dead. He is neither evil nor good but highly lawful and very vengeful towards oath breakers and traitors to his order. I also dissolved the Phantasms if the Hated Pretender was freed from his anguish and awarded extra XP for the deed to good or neutral players. The Iron God is also the patron of  "Tannoch: Rest of Kings" in my Dungeon World conversion:   (http://www.trilemma.com/blog/adventures/06%20Tannoch.pdf ).

Monsters

Hated Pretender
Solitary
Skeleton Claws (w[2d4] damage)
12 HP
0 armor
Close
Special Qualities: Undead, Regenerates

Whatever the Hated Pretender did he's likely been punished for it long since. He was converted into an undead and undying parody of himself by a sect of fanatically lawful warrior priests and placed in the prison to be tormented by Phantasms of Vengeance trapped with him. The Pretender can be destroyed by normal means, but his battered limbs will reform and his unlife will return the night after he is 'killed' unless his body is burnt and the ashes scattered or purified with unholy water. The Hated Pretender is a pitiful undead wretch, who despite retaining a normal intelligence, has been driven several varieties of insane and barely remembers his previous life as some sort of monarch. The Pretender's torturers were successful in tormenting him to madness and the thing lives in constant, overpowering fear of being burned and shredded by the Phantasms (having had this happen to him numerous times). He appears as an obviously unwell man: skeletal, stooped, with wild hair and beard, parched crackling skin, open wounds that ooze only crusted brown ichor and huge bright green eyes. He wears the cast off remnants of peasants' clothing (from a more recent victim) and a comical "crown" constructed of small animal bones, bird feathers, twigs and bits of thread. He is not actually aggressive, but the Phantasms require light to manifest he is equally afraid of light as he is in phantasms. The Pretender becomes agitated in the presence of light, fleeing to a dark area if possible and launching a furious attack with his claw like hands and unholy strength on anyone carrying a light if trapped. This monster was adapted from the famous and free mini OSR module "Prison of the Hated Pretender". 

Instinct: Light Panics

  • Suffers
  • Regenerates
  • Hates Light

Phantasm of Vengeance
Group, Construct, Amorphous
Spectral Strike (d4 damage)
3 HP
0 armor
Close, Ignores Armor, Near
Special Qualities: Vengeful lawful manifestation, Undead, Noncorporeal, Regenerates

A nasty species of vengeful lawful manifestation, each of these entities is the distilled desire for just and holy revenge of any number of lawful victims who died of violence. They are not complete spirits themselves, just a collection of the departed souls' earthly disbelief, rage and sadness at their slaughter. Phantasms are not very intelligent and seek vengeance on anyone they can reach that isn't a cleric or anointed follower of a specific lawful religion or cult. The phantasms can't really be destroyed; except by a proper exorcism (or similar ritual), but can be forced to dissipate and reform hours or days late by attacking them with normal weapons. Phantasms of Vengeance are nyctophobic and cannot abide darkness, even the darkness of normal night. Torchlight or magical light is sufficient for them to manifest. Each individual Phantasm's appearance varies; examples include: a fiery warrior, a ball of blue fire or a female ghostly figure wrapped in spectral chains. This monster was adapted from the famous and free mini OSR module "Prison of the Hated Pretender". 

Instinct: Vengeance on the unlawful!
  • Haunts
  • Inflicts Terror
  • Strikes


Tuesday, November 21, 2017

Prisoners of Molok Dungeon World Stats





Amazon Prisoner of Molok
Group, Cautious
Crude Weapon (2d4 damage)
6 HP
0 armor
Close, Near

In Greek mythology, the Amazons were a tribe of women warriors. Classicist Peter Walcot wrote, "Wherever the Amazons are located by the Greeks, whether it is somewhere along the Black Sea in the distant north-east, or in Libya in the furthest south, it is always beyond the confines of the civilized world. The Amazons exist outside the range of normal human experience." These Amazons are based on J.E. Holmes "Maze of Peril" version, noble female warrior enemies of evil. Think Wonder Women in a Gygaxian World.

Instinct: Destroy Evil
  • Fight
  • Use guile
  • Be fearless
Like Dr. Eric Holmes (and certain hobbits) I prefer Amazons to rescue me..MT:) 

(Maze of Peril reference, bonus points if you got it!)






Gelatinous Cube
Solitary, Large, Devious, Amorphous
Acidic push (1d8 damage)
16 HP
1 armor
Special Qualities: Transparent

A slime monster shaped into a cube, perfectly sized for many underground hallways. It is completely mindless, subsisting on whatever grime, pest and adventures blunder into it. 

Instinct: To feed
  • Engulf food
  • Paralytic slime
  • Transparent
Always a favorite monster....





Vat Ghoul of Molok
Group, Construct
Shiv (1d4 damage)
6 HP
0 armor
Close
Special Qualities: Grown in Molok's Vat, Undead

An undead minion grown in a vat from vile goo by Molok, the Vat Ghoul needs to neither eat nor sleep and exists purely to obey the orders of its creator. Poor warriors if killed they dissolve back into a foul smelling ichor. 

Instinct: Worships Creator
  • Obey
  • Perform duties flawlessly
  • Attack poorly




Molok the Grell
Solitary, Large, Intelligent, Hoarder, Planar
Tentacle grab (d12 damage)
16 HP
0 armor
Close, Ignores Armor
Special Qualities: Paralyzing Tentacles, Flight

Grell are fearsome alien predators who exist only to devour other living beings. These aberrations divide all creatures into two categories, the eaters and the eaten, and humans fall into the latter. Grell resemble a bloated flying jellyfish. Their gray-green mass is covered in folds and wrinkles and appears like nothing so much as an enormous brain with a hard bony beak. The creatures have no eyes, instead perceiving the world by receiving sound waves and electrical impulses through their skin, which functions as a single huge ear. A grell is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. A grell’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. A grell has ten pink or purple prehensile tentacles with retractable barbs that inject a paralytic toxin. Sages hypothesize that the creatures spread from world to world by planar travel, either through magical portals or the Vale of Shadows. Grell have no ambitions of conquest or slavery, desiring only food, making a grell a purely local problem, but left unchecked it can represent a plague of predation capable of depopulating an entire area. 

Molok is something of an over achiever among grells. He is a skilled alchemist who has created his own servants from the dead and supplies alchemical supplies to various evildoers for a price to fund his workshop of horrors. Molok is fascinated by slimes, oozes and jellies and is constantly experimented with them. He recently got a new shipment of pet food from a mysterious new supplier: the players and as many Amazons as the GM needs.

Instinct: Devour humans
  • Paralyze with a touch
  • Grapple with tentacles
  • Disappear into shadows




Friday, October 30, 2015

3 Fiendish Funnel Starters

Three new frightening Funnel Starters by Mark Tygart, perfect for kicking off a Halloween session of Funnel World!

http://www.drivethrurpg.com/product/164249/3-Fiendish-Funnel-Starters?src=slider_view