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A Cat of Tindalos
Showing posts with label Stranger Things. Show all posts
Showing posts with label Stranger Things. Show all posts
Wednesday, May 13, 2020
Saturday, May 25, 2019
Monday, May 13, 2019
Thursday, August 16, 2018
Gnoles and Gebbelins
These monster conversions were inspired by DCC Module Gnole House (in the DCC Quickstart Rules) which could act as as a neat prequel to my own Gibbelin Job Starter...
(https://www.drivethrurpg.com/product/194173/20-Dungeon-Starters)
Lesser Gnole
Group, Organized, Hoarder
Brutal Weapon (d8 damage) 6 HP 0 armor
Close
Special Qualities: Cannibal, Evil Merchants
Gnoles go through two distinct life phases and lesser gnoles are the first stage. Lesser gnoles are man-sized, hulking creatures with a physique reminiscent of an ape. They have rubbery flesh covered with coarse, dark hair, and beady, piggish eyes of bright red. Lesser gnoles don’t typically wear clothing, but enjoy accessories such as hats, scarves, sashes, and oversized boots when they can find them. Their tongues are long and ribbon-like, and they can understand but not speak the Common tongue, communicating with one another in a complex language of purrs, whines, whistles, trills, and grunts. All gnoles live in family groups that mimic human society to the point of parody. They fight with clubs, axes, spears, and other brutal but simple weapons.
Instinct: Devour Humans!
Collects items
Summon other gnoles with whistle
Inspired by the DCC Module Gnole House
Greater Gnole
Solitary, Large
Tentacles (d10 damage) 16 HP 1 armor
Special Qualities: Gem Eyes, Tribal Gnole Leader
If a gnole is lucky enough to survive a century or more, it undergoes a metamorphosis, transforming into a greater gnole. Greater gnoles typically stand 7’ tall, but can grow up to twice that size. Their bodies are oval in shape, with nodules of rubbery flesh protruding from their torsos and abdomens. Greater gnoles lose their coarse fur, revealing its naked, slate gray skin. Their arms become tentacles and their ears are grown over with folds of flesh, rendering them largely deaf. Even stranger, the eyes of a greater gnole transform into faceted gemstones and can be removed from their sockets. These gemstones are often magical and a Greater Gnole will regrow new eyes if his old eyes are lost and will often keep spare sets of "eyes". If these are stolen the Greater Gnole will hunt down the thief with his or her tribe to capture and devour all of the thief and all of his or her comrades.
Instinct: Protect gem eyes
Devour Humans
Produce and protect gemstone eyes
Lead a lesser gnole tribe
Inspired by the DCC Module Gnole House
Gibbelin
Group, Small, Intelligent, Hoarder
Weapon (d6 damage) 3 HP 0 armor
Close
Special Qualities: Cannibal, Wealthly in gems, Collecter
Short, ochre-colored humanoids with broad noses, catlike ears, and four-fingered hands. Gibbelins are a race of short humanoids said to be related to evil gnomes. Gibbelins dwell in the darkest of forests andin shallow caves under hills. They are intrigued by all manner of tools, weapons, and fancy clothing. The gnoles accumulate all these items from their victims and trade regularly with the gibbelins to acquire the green crystals they admire.
Instinct: Devours humans
Mines gems
Collects human items
Trades with gnoles
Inspired by the DCC Module Gnole House
(https://www.drivethrurpg.com/product/194173/20-Dungeon-Starters)
Lesser Gnole
Group, Organized, Hoarder
Brutal Weapon (d8 damage) 6 HP 0 armor
Close
Special Qualities: Cannibal, Evil Merchants
Gnoles go through two distinct life phases and lesser gnoles are the first stage. Lesser gnoles are man-sized, hulking creatures with a physique reminiscent of an ape. They have rubbery flesh covered with coarse, dark hair, and beady, piggish eyes of bright red. Lesser gnoles don’t typically wear clothing, but enjoy accessories such as hats, scarves, sashes, and oversized boots when they can find them. Their tongues are long and ribbon-like, and they can understand but not speak the Common tongue, communicating with one another in a complex language of purrs, whines, whistles, trills, and grunts. All gnoles live in family groups that mimic human society to the point of parody. They fight with clubs, axes, spears, and other brutal but simple weapons.
Instinct: Devour Humans!
Collects items
Summon other gnoles with whistle
Inspired by the DCC Module Gnole House
Greater Gnole
Solitary, Large
Tentacles (d10 damage) 16 HP 1 armor
Special Qualities: Gem Eyes, Tribal Gnole Leader
If a gnole is lucky enough to survive a century or more, it undergoes a metamorphosis, transforming into a greater gnole. Greater gnoles typically stand 7’ tall, but can grow up to twice that size. Their bodies are oval in shape, with nodules of rubbery flesh protruding from their torsos and abdomens. Greater gnoles lose their coarse fur, revealing its naked, slate gray skin. Their arms become tentacles and their ears are grown over with folds of flesh, rendering them largely deaf. Even stranger, the eyes of a greater gnole transform into faceted gemstones and can be removed from their sockets. These gemstones are often magical and a Greater Gnole will regrow new eyes if his old eyes are lost and will often keep spare sets of "eyes". If these are stolen the Greater Gnole will hunt down the thief with his or her tribe to capture and devour all of the thief and all of his or her comrades.
Instinct: Protect gem eyes
Devour Humans
Produce and protect gemstone eyes
Lead a lesser gnole tribe
Inspired by the DCC Module Gnole House
Gibbelin
Group, Small, Intelligent, Hoarder
Weapon (d6 damage) 3 HP 0 armor
Close
Special Qualities: Cannibal, Wealthly in gems, Collecter
Short, ochre-colored humanoids with broad noses, catlike ears, and four-fingered hands. Gibbelins are a race of short humanoids said to be related to evil gnomes. Gibbelins dwell in the darkest of forests andin shallow caves under hills. They are intrigued by all manner of tools, weapons, and fancy clothing. The gnoles accumulate all these items from their victims and trade regularly with the gibbelins to acquire the green crystals they admire.
Instinct: Devours humans
Mines gems
Collects human items
Trades with gnoles
Inspired by the DCC Module Gnole House
Friday, August 3, 2018
"Jeweler That Dealt In Stardust" Conversion Notes
The classic Harley Stroh DCC Module "Jeweler That Dealt In Stardust" Conversion Notes for the Dungeon World RPG by Logan Howard and myself. We were inspired by Wayne Peacock's fine DCC conversion work. Feedback Welcome!
https://drive.google.com/open?id=1zBH_-2Auuy_LujvUltcxlQyUzbdzo30z
https://drive.google.com/open?id=1zBH_-2Auuy_LujvUltcxlQyUzbdzo30z
Friday, June 8, 2018
Thursday, April 26, 2018
New Dungeon World Monster
Arcane Ooze Solitary, Large, Amorphous
Acid Grab (d10 damage) 16 HP 0 Armor
Special Qualities: Arcane spells heal
Arcane Oozes resemble giant pale purple amoebas.Any arcane spell cast that causes damage is automatically absorbed to heal 1 point for every point of damage otherwise done. Cleric, bard and other"non arcane" spells affect the ooze normally. Arcane oozes are immune to poison, sleep effects and paralysis.
Instinct: Consume the arcane
Pursue
Devour
Ambush
Acid Grab (d10 damage) 16 HP 0 Armor
Special Qualities: Arcane spells heal
Arcane Oozes resemble giant pale purple amoebas.Any arcane spell cast that causes damage is automatically absorbed to heal 1 point for every point of damage otherwise done. Cleric, bard and other"non arcane" spells affect the ooze normally. Arcane oozes are immune to poison, sleep effects and paralysis.
Instinct: Consume the arcane
Pursue
Devour
Ambush
Friday, April 20, 2018
Tuesday, April 3, 2018
Why not make the Dream Eater a Monster of the Week?

While this is an excellent site I usually use for Dungeon World adventures a few of these adventure locations would work very well for Monster-of-the-Week with a little work. "Can't Sleep—Clowns Will Eat Me" is an excellent example! All you need to do is write up the Dream Eater (must be killed by magic or enchanted weapons) as the Monster, Doppelgangers as minions (I would drop the mimic and magic item) and you have your own "Something Wicked this Way Comes" evil carnival that Ray Bradbury would envy! Maybe sprinkle in a few custom mirror maze moves to taste and you have a nice Halloween treat for your hunters!
Can't Sleep—Clowns Will Eat Me
Dungeon World Adventure Location Conversion:Can't Sleep—Clowns Will Eat Me
Can't Sleep—Clowns Will Eat Me
http://trilemma.com/blog/adventures/41%20Clowns.pdf
Doppelganger, Carnival
|
Solitary,
Devious, Intelligent
|
|
Dagger (d4 damage)
|
10
HP
|
0
Armor
|
Close
|
||
Special
Qualities: Shape shifting
|
||
Their natural form, if
you ever see it, is hideous. Like a creature who stopped growing part-way,
before it decided it was elf or man or dwarf. These Doppelgangers wander the
world as inhabitants of a carnival or circus, preying on the weak and gullible
whenever they go; often in the employ of a stronger monster. They like to keep
intelligent mimics as pets and servants.
Instinct: To infiltrate
- Assume distorted forms from a mirror maze
- Use another’s identity to advantage
- Consume the weak
Dream Eater
|
Solitary,
Stealthy
|
|
Bite (d10 damage)
|
16
HP
|
0
armor
|
Close
|
||
Special
Qualities: Incorporeal
|
||
A powerful psychic
monster lurks among circus performers. In its natural form, it appears as a
dense cloud of darkness with glints of tiny metal spikes and the sound of
something smacking its teeth. With a manipulative and deceptive nature and
resistance to mind-affecting magics, it is a challenging foe and can only be
found in a corrupted Circus. It makes its lair in the Circus' mirror maze and
drives a town mad by preventing anyone from sleeping. Its sole drive is to sow
confusion and to heighten the circus visitor’s fear, paranoia, and madness so
it may safely consume a community's restful sleep until everyone is dead. It
has three powers: • Mimic: Appear as anyone who has gone through the Mirror
Maze • Amplify: Amplify another’s emotional state so others can feel it. •
Hallucinate: Cause someone’s hallucinations to manifest as illusions
experienced by everyone. It may only be damaged by magic and magic weapons.
Instinct: Creates Madness
Instinct: Creates Madness
- Consumes Sleep
- Casts Illusions and Emotions
- Based on a monster in an Adventure Location by
Stephanie Bryant "CAN’T SLEEP—CLOWNS WILL EAT ME"
Intelligent Mimic
|
Solitary,
Stealthy, Amorphous
|
|
Bite (d10 damage)
|
12
HP
|
1
armor
|
Close
|
||
Special
Qualities: Shapeshifter, Take an enticing form
|
||
Mimics are natural predators,
born by magical means that will eat just about anything that touches them. As
shapeshifters, capable of perfectly replicating the appearance of wood, stone,
and metal; Mimics commonly take on the form of stairs, door frames, chest, and
many other shapes. These mutant mimics though are not only capable of greater
intelligence, but even of tactics and speech. Intelligent mimics care only to
feed themselves, but what the food is doesn't matter to them, and smaller
specimens will gladly let an adventurer go by unscratched in exchange for a bag
of food. Such bribes can also be used to gain information or even guidance
though a dungeon.
(Based on a Dungeon World Tavern monster posted by Patrick Schenk).
(Based on a Dungeon World Tavern monster posted by Patrick Schenk).
Instinct: Satisfy Hunger
- Bargain information for food
- Take an enticing form
- Ensnare with tongue
Magical Item
Dream Eater’s Crown (Weight: 1)
Dream Eater’s Crown (Weight: 1)
The wearer can project powerful illusions for a short period
of time, but doing so takes a mental toll. Every time the Crown is used the
wearer must Roll+INT. On a 10+ the Illusion succeeds, on a 7-9 the illusion succeeds
but the wearer must make camp before the item can be use again, on a fail the
illusion is obviously an illusion and will only fool the foolish and gullible. (Think
of it as very bad CGI).
Thursday, October 26, 2017
Dungeon World meets Stranger Things
In celebration of the second season of Stranger Things I summoned these items from my archives:
Joeb Bittman did a wonderful one page a few years back that I converted for my niece's "Stranger Things" adventure arc awhile back: https://drive.google.com/open?id=0B7cav44145d9eno0NVF0cVB2U1U
Here are my conversion notes: https://drive.google.com/file/d/0B7cav44145d9YjloN1pieDJxWFU/view?usp=sharing
I've based two dungeon starters on her current epic and this provided a nice conclusion: https://drive.google.com/file/d/0B7cav44145d9NDhaODNvX2VCZ1E/view?usp=sharing and https://drive.google.com/file/d/0B7cav44145d9WTNNQmV3Ym9lWnc/view?usp=sharing
I used this for the lizardman army in Joeb's one page: https://drive.google.com/file/d/0B7cav44145d9em0zb05xTzMyUW8/view?usp=sharing
For those interested the Idol was restored by feeding it the "summoning" gem from the altar starter while the "gate" gem sent the idol to the Vale of Shadows to trap Demogorgon within it there forever...or until the next adventure!
Joeb Bittman did a wonderful one page a few years back that I converted for my niece's "Stranger Things" adventure arc awhile back: https://drive.google.com/open?id=0B7cav44145d9eno0NVF0cVB2U1U
Here are my conversion notes: https://drive.google.com/file/d/0B7cav44145d9YjloN1pieDJxWFU/view?usp=sharing
I've based two dungeon starters on her current epic and this provided a nice conclusion: https://drive.google.com/file/d/0B7cav44145d9NDhaODNvX2VCZ1E/view?usp=sharing and https://drive.google.com/file/d/0B7cav44145d9WTNNQmV3Ym9lWnc/view?usp=sharing
I used this for the lizardman army in Joeb's one page: https://drive.google.com/file/d/0B7cav44145d9em0zb05xTzMyUW8/view?usp=sharing
For those interested the Idol was restored by feeding it the "summoning" gem from the altar starter while the "gate" gem sent the idol to the Vale of Shadows to trap Demogorgon within it there forever...or until the next adventure!
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