Wand
of Wonder (Minor Artifact)
(0 Weight, 12 Uses per owner)
A small ebony wand engraved with the star of chaos in silver:
The wand of wonder is a
strange and unpredictable device that will generate any number of strange
effects, randomly, each time it is used. Some typical effects are shown on the
table below, but you may alter these for any or all of these wands in your
campaign as you see fit.
D100
|
|
Roll
|
Effect
|
01-10
|
Every magical or enchanted item present glows
blue for a full hour
|
11-18
|
Sleep
as
wand
|
19-25
|
An
illusion of a frog appears and sings “It’s not easy being green” on a tiny banjo
before disappearing
|
26-30
|
Party surrounded by soap bubbles at 30-foot range
|
31-33
|
Storm
clouds produced heavy rain falls for one round in 60-foot radius
of wand wielder
|
34-36
|
Loud booming laughter is heard
|
37-46
|
Lightning
bolt (70'
x 5') as wand
|
47-49
|
Stream
of 300 large butterflies pour forth and flutter around
|
50-53
|
Magic
Missile as
wand
|
54-58
|
Darkness in a 30-foot
diameter hemisphere at 30 feet center distance from wand
|
59-62
|
Grass
grows in
area of 160 square feet before the wand, or grass existing there grows to 10
times normal size
|
63-65
|
Vanish any nonliving
object of up to 1,000 pounds mass and up to 30 cubic feet in size (object is
ethereal for 24 hours)
|
66-69
|
A small rabbit appears and attempts to hop away
|
70-79
|
Fireball as wand
|
80-84
|
Invisibility covers wand
wielder
|
85-87
|
Target transformed (no save) into a Giant
Amoeba (See below). Attacks everything nearby.
|
88-90
|
10-40
gems of
1 gp base value shoot forth in a 30-foot-long stream, each causing one point
of damage to any creature in path -- roll 5d4 for number of hits
|
91-97
|
Illusions
of playful sprites dance
and play over a 40-by 30-foot area in front of wand for the next hour
|
98-00
|
Flesh
to stone (or
reverse if target is stone) if target is within 60 feet
|
Giant Amoeba
|
Solitary,
Large, Amorphous
|
|
Acidic Grab (d10 damage)
|
12
HP
|
0
armor
|
A giant amoeba is a
shapeless mass of living, liquid protoplasm. Though naturally translucent with
darker interior spots, its surface is slightly sticky and tends to collect dirt
and other debris from its environment; therefore, a moving giant amoeba looks
like muddy water. A weaker cousin of creatures such as the gray ooze and black
pudding the giant amoeba is the result of an alchemist's experiment gone
horribly wrong.
Instinct: Dissolve flesh
- Slithers
- Mindless
- Relentless
The wand uses one charge per function. It may
not be recharged. Where applicable, saving throws should be made. After a user
has exhausted its charges the wand will vanish only to reappear somewhere else.
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