Spider of Ygiiz Group, Small, Devious, Planar
Grapple Attack (see the Cold Grasp move)
6 HP 1 armor
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite. the Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extra planar allies. The Spider of Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain consciousness.
Instinct: Serve Ygiiz, the Demon Spider-Mother
- Scurry higher to attack from above
- Attack one target as a group
- Use normal spiders to distract prey
Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh.
Cold Grasp
When you find yourself pinned under the cold, unearthly body of a Spider of Ygiiz, roll + DEX – INFESTED.
(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)
On a 10+, describe how you manage to outmaneuver or overpower the creature.
On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that follows. Take 1d10 damage and 1 INFESTED.
On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.
- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.
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