Ssisssuraaaaggg, Demon Naga
|
Solitary,
Large, Planar
|
|
Bite (d10 damage)
|
12
HP
|
2
armor
|
Near
|
||
Special
Qualities: Tempts Mortals
|
When Ssisssuraaaaggg is
killed, its snake body dissolves into ash, leaving only the naga’s demonic horn
behind. The horn can be used to commune with the demon when meditated upon. It
will offer its services in combat in exchange for information, magic items or
evil acts. It is often employed as a treasure guardian. (Monster adapted from
the classic DCC Adventure "The Portal under the Stars" by Joseph
Goodman)
Instinct: Offer Deal or Bargain
- Seek lost magic, knowledge and artifacts
- Send a follower to their death
- Guard for an employer
Crystal Victim Statue
|
Group,
Devious, Construct
|
|
Hands (1d4 damage)
|
6
HP
|
0
armor
|
Close
|
||
Special
Qualities: Transformed ancient prisoners, Pacifist, Arcane construct
|
Their features are hard
to discern because of their translucency, but they are perfect replicas of the
eons-old proto-human warrior prisoners who were transformed to create them.
They are attracted to light and shuffle toward torches and lanterns. They do not
attack, but their approach may seem menacing, and they will defend themselves.
If they reach a torch or other light source unmolested, they simply stand next
to it and absorb the warmth. (Monster adapted from the classic DCC Adventure
"The Portal under the Stars" by Joseph Goodman)
Instinct: Defend
- Attracted by Light
- Seek Warmth
- Will not attack, only defend
Living Bones
|
Solitary,
Large, Construct
|
|
Skull Bite (d4 damage)
|
6
HP
|
0
armor
|
Special
Qualities: Undead
|
The bones are living
dead that have decayed over the eons. They shake and rattle as characters
approach; however, they can no longer animate into cohesive skeletons. The
skulls clack, clatter, and attempt to bite, but are easily avoided and crushed
through normal means.(Monster adapted from the classic DCC Adventure "The
Portal under the Stars" by Joseph Goodman)
Instinct: Destroy
Instinct: Destroy
- Fail to form skeletons
- Shake
- Rattle
Clay Army Soldier
|
Horde,
Construct
|
|
Spear (d4 damage)
|
3
HP
|
0
armor
|
Close, Near
|
||
Special
Qualities: Arcane Construct, Water will Destroy, Requires Clay
Warlord
|
"A great stillness
pervades the room. It is the stillness of death; the silence of a tomb. Then,
suddenly, the stillness is broken as the clay warlord jerkily raises an arm
toward his generals. Then, the entire army takes a lurching step forward, shattering
the silence with the tramp of doom." If the warlord is killed (same
stats), the entire army loses anima, becoming simply a set of clay statues. (Monster
adapted from the classic DCC Adventure "The Portal under the Stars"
by Joseph Goodman)
Instinct: Obey the Clay Warlord
and his Generals!
Traps:
Searing Light Trap: (1d8d) Roll Defy Danger +DEX, 10+:
No damage, 7-9: ½ Damage.
Statute Spear Attack: (1d8d) Roll Defy Danger +DEX,
10+: No damage, 7-9: ½ Damage. Four spear attacks: +2 to hit (additional +2 to
hit if characters stand in doorway bull’s-eye).
Flame-Thrower Statue:
Five
Flame Spurt Attacks: 1d10d Fire Damage Roll
Defy Danger +DEX, 10+: No damage, 7-9: ½ Damage.
All GP becomes coins.
The Crystal Ball is a Far Sight Stone (As per the Dungeon
World Rule Book).
These are my "quick and dirty" notes for a game prior to play. Hope someone finds useful, this is the DCC "Keep on the Borderlands" and could be run as a Funnel in true DCC style using Jason Lutes excellent Dungeon World Funnel rules. This module is in the DCC rule book and their Free RPG Day 2011 release.
Also here: http://www.drivethrurpg.com/product/220858/DCC-RPG-Quick-Start-Rules
These are my "quick and dirty" notes for a game prior to play. Hope someone finds useful, this is the DCC "Keep on the Borderlands" and could be run as a Funnel in true DCC style using Jason Lutes excellent Dungeon World Funnel rules. This module is in the DCC rule book and their Free RPG Day 2011 release.
Also here: http://www.drivethrurpg.com/product/220858/DCC-RPG-Quick-Start-Rules
No comments:
Post a Comment