A Cat of Tindalos

A Cat of Tindalos

Friday, October 30, 2015

3 Fiendish Funnel Starters

Three new frightening Funnel Starters by Mark Tygart, perfect for kicking off a Halloween session of Funnel World!

http://www.drivethrurpg.com/product/164249/3-Fiendish-Funnel-Starters?src=slider_view

Tuesday, October 20, 2015

Friday, October 16, 2015

New Dungeon World Compendium Class: Dunsany Dreamer

Dunsany Dreamer
If you travel to the Dreamlands and return safely; converse with a tribe of Zoogs uneaten or read the scared scrolls of Hypnos and are not driven mad you may take the following move when you next level up:

Astral Projection                                                          
When you project your mind from your body choose two to describe your mind’s form (it’s always insubstantial):
•  It’s invisible
•  It moves quickly
•  Its senses are not clouded
Your mental form can roam the physical world for as long as you like. While it does your body lies comatose. While in your mental form you have no access to your body’s senses.
Once you've taken "Astral Projection," the following moves count as class moves for you. In addition to your normal list of moves you may choose from this list when you level up:

There is no Spoon
You have a ward that is proof against arcane magic. This could be something you wear, like a bracelet or an amulet, or it could be a procedure of limited duration—a potion you prepare, symbols painted on
your skin, etc. When you are targeted by magic while under the protection of your ward, roll+CON.
On a 10+, you are unaffected by the magic.
On a 7-9, you can either suffer the effect to a lesser degree or
exhaust yourself and mark debility of your choice.

Life is Just a Dream
When you take your Last Breath, Death will always offer you a bargain, even on a 6-. If you don't keep your end of it, you'll still live, but Death will claim your soul the next time you are reduced to 0 HP.

Knowledge From Dreams
When a subject evokes the hazy memory of a portentous dream, you can sprout lore with WIS instead of INT.

Imaginary Friend
Your contract grants you dominion over a summoned Dreamlands creature. It is a Hireling that
follows your orders to the best of its abilities, describe it.
Choose a base:
* Protector +1, Warrior +2, Loyalty +2
* Adept +2, Priest +1, Loyalty +2
* Burglar +1, Tracker +2, Loyalty +2
* Minstrel +2, Warrior +1, Loyalty +2

If it dies or is otherwise unavailable, it summons itself to your side on the next sunset, alive and unharmed.

Wednesday, October 14, 2015

The Gibbelin Job

Where is Danny Ocean when you need him? A new Dungeon Starter....
https://drive.google.com/file/d/0B7cav44145d9TzRoSEdGdGJFclk/view?usp=sharing

New Monster: Gibbelin Horde

Gibbelin Horde                        Solitary, Hoarder

A flurry of blows (d8x2 damage)            20 HP

Close, Reach, Far

Special Qualities: 3x normal health. Every health lost kills a zombie. -1 dmg for every gibbelin lost.

“The Gibbelins eat, as is well known, nothing less good than man. Their evil tower is joined to Terra Cognita, to the lands we know, by a bridge. Their hoard is beyond reason; avarice has no use for it; they have a separate cellar for emeralds and a separate cellar for sapphires; they have filled a hole with gold and dig it up when they need it. And the only use that is known for their ridiculous wealth is to attract to their larder a continual supply of food. In times of famine they have even been known to scatter rubies abroad, a little trail of them to some city of Man, and sure enough their larders would soon be full again.

Their tower stands on the other side of that river known to Homer—ho rhoos okeanoio, as he called it—which surrounds the world. And where the river is narrow and fordable the tower was built by the Gibbelins' gluttonous sires, for they liked to see burglars rowing easily to their steps. Some nourishment that common soil has not the huge trees drained there with their colossal roots from both banks of the river.”

“There the Gibbelins live and are discreditably fed.”

–Lord Dunsany

· Ambush with abandon and much gusto

· Lures with gems, jewels and semiprecious stones

· Inhabits the “Gibbelin Tower”

Special Rules: Fighting a Gibbelin Horde

When you fight the Horde, roll 2d6+STR:
10+ choose 2
7-9 choose 1


You avoid being caught by the horde
You land a meaningful hit, roll damage against the horde
You maintain your position in the face of the horde
You help another person escape the gibbelins

When you're caught by Gibbelins, roll 2d6+STR:

10+ You escape their grasp
7-9 You aren't mauled or eviscerated, but they worsen your position - pin you down, take a weapon away, etc.
6- The horde tears you to shreds and feasts upon your bits (roll Last Breath).

Tuesday, October 13, 2015

Sunday, October 11, 2015

Saturday, October 10, 2015