A blog devoted to tabletop role playing games material and popular geek culture commentary
A Cat of Tindalos
Saturday, December 30, 2017
Sunday, December 10, 2017
Thursday, December 7, 2017
Additional Dungeon World Monsters
Flying Dagger Swarm | Solitary, Amorphous, Construct | |
Strike (d10-2 damage 1 piercing) | 14 HP | 3 armor |
Hand, Near | ||
Special Qualities: Guards |
A set of a dozen or more daggers, animated through spellcraft to obey the commands of their creator. When active, they form a swarm of sharp metal that flits through the air like a shoal of fish. If they are guarding a location, they rise and circle to form a whirlwind of blades.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny dagger. The swarm can't regain hit points or gain temporary hit points.
Instinct: Stabs
- Levitates
- Lunges
- Skewers
Gygax
Ghoul
|
Group,
Devious, Terrifying
|
|
Bite (d6 damage)
|
10
HP
|
0
armor
|
Close
|
||
Special
Qualities: Paraylze with touch, Undead
|
Ghouls are undead
creatures, once human, who now feed on the flesh of corpses. Although the
change from human to ghoul has deranged and destroyed their minds, ghouls have
a terrible cunning which enables them to hunt their prey most
effectively.Ghouls are vaguely recognizable as once having been human, but have
become horribly disfigured by their change to ghouls. The tongue becomes long
and tough for licking marrow from cracked bones, the teeth become sharp and
elongated, and the nails grow strong and sharp like claws. Their touch causes
humans (including dwarves and halflings, but excluding elves) to become rigid
unless a Defy Danger versus CON or paralyzation is successful. Ghouls delight in
revolting and loathsome things – from which we draw our adjectives “ghoulish”
and “ghastly”.
Custom Move: When you are touched by a ghoul, ROLL+CON. On a
10+, you keep going. On a 7-9, you choose 1: You don't take -1 ongoing until
you rest. Your movements are not slowed down. A part of your body is not
paralyzed. On a 6-, you're paralyzed until after the combat.
Instinct: Devours living and the dead
- Consume all
- Paralyze with a touch
- Ambush
Labels:
Dungeon World,
Dungeons and Dragons,
Geek Wisdom
Wednesday, December 6, 2017
Dungeon World Monster
Cave Fisher | Solitary, Stealthy, Hoarder | |
Claws (d12 damage) | 12 HP | 3 armor |
Close | ||
Special Qualities: Blindsight, Fire does double damage, Silence spells stun |
The cave fisher hides on ledges above passageways and hunts by emitting a long strand of sticky filament, either dangling it to catch passing creatures such as bats, or shooting it at a creature as it wanders by. They can also secrete their adhesive onto their feet and anchor themselves to a ledge, wall, or ceiling once they found a good hunting location. To release themselves, they secret a substance from their proboscis that contained their blood that dissolves the adhesive.
Cave fishers can attack any creature up to man-sized, but are intelligent enough to avoid large groups, preferring to pick off scouts, loners, and stragglers. On a successful attack, the victim is stuck to the cave fisher's filament and slowly drawn up to the cave fisher's level where it is attacked with the two front pincers. Cave fishers can reel in victims weighing up to 200 or possibly 400 lbs (91 to 182 kg). Their filament is very difficult to cut, sometimes even requiring a magically enhanced blade, and any failure to do so resulted in the blade being stuck fast.
Cave fishers have flammable blood and therefore were very adverse to fire. Casting silence on a cave fisher makes it freeze in place as it listens intently, attacking only (and much less effectively) if it is attacked first.
Instinct: Consume
- Ambush
- Capture with Sticky filament
- Devour
Labels:
Dungeon World,
Geek Wisdom,
Grimdark,
Sword & Sorcery
Tuesday, December 5, 2017
Ebony Turtle Monster of the Week Mysteries
J. Cale (AKA Ebony Turtle from RPG Geek) has posted the following Monster-of-the-Week (revised edition mysteries. They are worth checking out:
From Below:
https://drive.google.com/open?id=1ld8ZCM4YdzCMcxgrne2kOv4jeuXPi8wB
The Grays are Coming:
https://drive.google.com/open?id=1wXVYYiDD7EOPGkmw6xVfUPFQnOYgBqn1
A little Supernatural Surf and Turf!
From Below:
https://drive.google.com/open?id=1ld8ZCM4YdzCMcxgrne2kOv4jeuXPi8wB
The Grays are Coming:
https://drive.google.com/open?id=1wXVYYiDD7EOPGkmw6xVfUPFQnOYgBqn1
A little Supernatural Surf and Turf!
Monday, December 4, 2017
Sunday, December 3, 2017
New Dungeon World Adventure: Vampire Castle
Ravenloft is one of those classic D&D modules like Barrier Peaks or The Lost City that gets a lot of deserved love and has some great ideas that are easy to harvest for Dungeon World. A variety of Ravenloft inspired "labyrinth move" adaptions are floating around, several very good. I couldn't find the one I wanted/needed/remembered or imagined awhile back so I was forced to make one of my own. Hopefully it will help with any vampire hunts you have planned...I call my version Vampire Castle.Feedback appreciated!
Happy Holidays! Stay clear of Ravenloft!
https://drive.google.com/open?id=15GlaAdjSo_sqmDRqGN6JuICvsNI1J-Uf
Happy Holidays! Stay clear of Ravenloft!
https://drive.google.com/open?id=15GlaAdjSo_sqmDRqGN6JuICvsNI1J-Uf
Friday, December 1, 2017
New Monster of the Week Mystery: Krampus
All the wonderful Monster of the Week Keepers and Hunters, Happy Holidays!
https://drive.google.com/open?id=1Cjq20UcVBPTUey51URlA2QwALSOLsLSe
https://drive.google.com/open?id=1Cjq20UcVBPTUey51URlA2QwALSOLsLSe
Subscribe to:
Posts (Atom)