A Cat of Tindalos

A Cat of Tindalos

Saturday, July 28, 2018

Tygart Spider Revision

A little less deadly?
Spider of Ygiiz Group, Small, Devious, Planar
Grapple Attack (see the Cold Grasp move)
6 HP, 1 Armor
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing a single victim to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite. The Spiders tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extra planar allies. The Spiders of Ygiiz makes a final attack, crushing the spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain consciousness.

Instinct: Serve Ygiiz, the Demon Spider-Mother

- Scurry higher to attack from above
- Focus Attack on single target
- Use normal spiders to distract prey

Cold Grasp Move

When you find yourself pinned under the cold, unearthly body of one or more of a Spider of Ygiiz, roll + DEX – INFESTED.
(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)
On a 10+, describe how you manage to outmaneuver or overpower the creature.
On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that follows. Take 1d10 damage and 1 INFESTED.
On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.

- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.

Friday, July 27, 2018

Logan Howard's Superior Spiders!

Here’s my attempt. I turned the grapple attack into a move and changed your monster moves so that they are giving the GM additional options rather than doubling up what the attack does. That’s something I learned from +Ray Otus. -Logan Howard on the Dungeon World Tavern website

Spider of Ygiiz Group, Small, Devious, Planar

Grapple Attack (see the Cold Grasp move)

6 HP 1 armor

Special Qualities: Grapple Attack

Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite. the Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extra planar allies. The Spider of Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain consciousness.

Instinct: Serve Ygiiz, the Demon Spider-Mother

- Scurry higher to attack from above
- Attack one target as a group
- Use normal spiders to distract prey

Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh.
--------------------------------------------------
Cold Grasp

When you find yourself pinned under the cold, unearthly body of a Spider of Ygiiz, roll + DEX – INFESTED.
(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)

On a 10+, describe how you manage to outmaneuver or overpower the creature.

On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that follows. Take 1d10 damage and 1 INFESTED.

On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.

- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.

Thursday, July 26, 2018

Revised Spiders of Ygiiz (Thanks to Logan Howard!)

Spider of YgiizGroup, Small, Devious, Planar
Grapple Attack6 HP1 armor
Close
Special Qualities: Grapple Attack

Among the first beings drawn through Ogo’s starry portal,the Spiders are not arachnids in the true sense. Spiders most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color,as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite.A successful attack by a Spider of Ygiiz indicates the PC is grappled.If the player does not Defy Danger+DEX; the a Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extraplanar allies.The Spider will Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins (Defy danger versus DEX to escape). The target cannot be roused by allies from the toxic coma and only awakens with a successful Defy Danger versus CON save.The target may make three Defy CON attempts to awaken, but after three failed checks, the PC dies (Last Breath roll). Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. Instinct: Serve Ygiiz, the Demon Spider-Mother
  • Grapple Prey
  • Command Spider Swarm
  • Infect Prey

Great Podcast!

http://www.maximumfun.org/shows/adventure-zone


Check it out!

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Dirty Fate? Dirty Monster Hunting?

John Wick's Dirty Dungeon

Each player adds elements to the dungeon by describing how they learned about this element - dungeon survivors, old maps, books, whatever. Each time they add something to the dungeon, a d4 is added to the pot. In the dungeon, players may take out a d4 whenever and add it to a die roll.

While the players are adding to the dungeon, the DM gets a bead every 10 minutes (or whatever time period you like).

Everything the players state is true.

The DM may spend a bead during play to make any player statement false.

So, basically, the players build the dungeon from the ground up, and then adventure through it. However, because the DM can change elements at any point in time, their plans are not foolproof.

Any ideas how to apply this to Fate or FAE? Maybe as a "Heist" game?

Or maybe Monster-of-the Week?






"The Jeweler that Dealt in Stardust" Dungeon World Monsters

Working on converting  the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh to Dungeon World. Any Feedback?

Do the unusual monster combat mechanics work?

Spider of Ygiiz Group, Small, Devious, Planar
Void touch (d8 damage) 6 HP 1 armor
Close
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal,the Spiders are not arachnids in the true sense. Spiders most resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they reflect no light whatsoever, appearing as only the absence of any color,as if reality itself had been cut away in the Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the air and bearing their victims to the ground. The touch of the Spiders is as cold as the void, searing targets with frostbite.A successful attack by a Spider of Ygiiz indicates the PC is grappled, granting the Spider +2 to hit on subsequent attacks.On a successful second attack, a Spider tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm into the wound, eager to please their extraplanar allies(no attack needed.On the third round a PC is pinned, a Spider of Ygiiz makes a final attack attempt, crushing the spiders infesting the wound, releasing a flood of toxins (Defy danger versus DEX or unconsciousness). The target cannot be roused by allies from the toxic coma and only awakens with a successful Defy Danger versus CON save.The target may make three Defy CON attempts to awaken, but after three failed checks, the PC dies (Last Breath roll). Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. 

Instinct: Serve Ygiiz, the Demon Spider-Mother

Grapple Prey
Command Spider swarm
Protect the Crystal of the Outer Dark

Boss Ogo Solitary, Magical, Devious
Direct Spider Swarm 12 HP 0 armor
Close, Far
Special Qualities: Ygiiz Cultist, Controlled by the Crystal of the Outer Dark
The fences of Punjar are infamous for their cunning and greed, and Boss Ogo is no exception. Operating under the guise of a jeweler, Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs.But even the wary eye of a gang boss is no promise of surety in Punjar’s deadly environs. For the last month, no one has seen or heard from Ogo. The jeweler’s door is barred, his shutters locked, and no smoke escapes the shop’s chimney. Like ravens circling a stinking carcass, the bravos and pinch thieves of the Souk smell a fortune for the taking.Unbeknownst to his band, Boss Ogo yet lives—after a fashion. Nearly two months ago he fenced a gem stolen from a travelling sorcerer. Though appearing as a simple, rough amethyst, the crystal can serve as a portal and beacon to the beings of the outer dark. In his amateur study of the crystal, Ogo has undergone a conversion, believing that his role in this life is to usher Ygiiz, the Spider-Mother, into this realm. For the last month, he has spent every waking hour studying the crystal, seeking to activate its powers. Boss Ogo stands directly behind the crystal, one hand touching the stone, though the bulk of his frame is not immediately visible. Four Spiders of Ygiiz are feeding from his body. Ogo only becomes visible when the fuliginous extraplanar ticks detach from his body, revealing him bit by bit. Boss Ogo is haggard and gaunt, shrouded in drifting veils of cobwebs as spiders course over his skeletal frame. But his eyes are aflame with the madness of divine knowledge. On his silent command, the fell Spiders of Ygiiz move immediately to attack the PCs. For his part, Ogo does little more in combat than howl out at the PCs in madness. So long as he maintains contact with the crystal, Ogo is able to direct the natural spiders, causing them to swarm at his command. This is always accompanied by declarations of the PCs as heathens to be sacrificed to Ygiiz, the Spider-Mother. Ogo can target one PC, causing causing thousands of spiders to swarm over the PC (no roll needed). A swarmed PC suffers a -2 penalty to all rolls. If Ogo breaks concentration; then the swarm dissipates. The swarm dissipates immediately if the PC makes any action to sweeping the spiders from their body. Alternately, instead of directing the spiders, Ogo can attempt to summon an additional Spider through the crystal.Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. 

Instinct: Worship Ygiiz

Spider swarm intruders!
Protect the Crystal of the Outer Dark
Summon Spider of Ygiiz


Sarzuk Rogue Group, Organized, Hoarder
Short sword (w[1d6] damage) 3 HP 1 armor
Close
Special Qualities: Summon help via blackbird
Brutish break-in techniques (as adjudicated by the GM) alert these rogues. This pair has a small, trained blackbird kept in a hooded cage. At the first sight of trouble, the pair releases the bird. Keep informal track of time once the bird is released. Once Sarzuk and his rogues arrive, he sends six of these men in to flush out the PCs, while waiting outside with the rest of his band (Two per PC).(Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh) 

Instinct: Obey Sarzuk

Watch
Retreat
Backstab

Sarzuk the Devil Solitary, Stealthy, Intelligent, Hoarder
Longsword (d10 damage) 6 HP 1 armor
Close
In the Boss’ inexplicable absence, his second in command—one Sarzuk the Devil—has taken over leadership of Ogo's gang. Sarzuk has posted guards to watch over Ogo's shop, and is ready to mobilize the surviving gang members at the first sign of rogues in the house. Adapted from the classic DCC adventure "The Jeweler that Dealt in Stardust" by Harley Stroh. 

Instinct: Profit from misery

Torment the weak
Summon and command rogues
Torture for sport





Monday, July 16, 2018

New Sword Breaker!

When Howard Carter opened King Tut's tomb for the first time he was famously asked what he saw. "Wonderful things!" he famously replied. That comment also applies to Sword breaker! Wonderful resource for Dungeon World fans!

http://www.drivethrurpg.com/product/247457/Sword-Breaker-Issue-No-6--Sand-and-Living-Fire?test_epoch=0&manufacturers_id=11205